﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.LowLevel.PlayerLoopSystemInternal
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.Scripting.APIUpdating;

#nullable disable
namespace UnityEngine.LowLevel
{
  [NativeType(Header = "Runtime/Misc/PlayerLoop.h")]
  [MovedFrom("UnityEngine.Experimental.LowLevel")]
  [RequiredByNativeCode]
  internal struct PlayerLoopSystemInternal
  {
    public System.Type type;
    public PlayerLoopSystem.UpdateFunction updateDelegate;
    public IntPtr updateFunction;
    public IntPtr loopConditionFunction;
    public int numSubSystems;
  }
}
